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Le Rêve d'Amelia
Escape game 12+

Le Rêve d'Amelia

2 - 6 personnes60 minutesMoyen
The legend of Crest Manor always began with the haunting tale of Amelia, a girl who mysteriously vanished in her bedroom many years ago. Her room was sealed by grief-stricken parents who could never f
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Moyen
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EnglishLangue du jeu
À propos de l'escape game
The legend of Crest Manor always began with the haunting tale of Amelia, a girl who mysteriously vanished in her bedroom many years ago. Her room was sealed by grief-stricken parents who could never face the emptiness left by her absence. Time passed, and the whispers of her disappearance faded into distant memory, until one day, strange things began to happen. Amelia’s mother, Evelyn, had started having peculiar dreams. At first, they seemed like memories—faint glimpses of Amelia playing in the garden or sitting by the window. But the dreams soon grew vivid, more real than any memory. Amelia was calling to her, begging for help. “Save me, Mom. I’m still here… trapped.” In disbelief, Evelyn consulted doctors, sleep experts, even psychics, but they all dismissed her. Some said it was just her grief manifesting in dreams. But when Evelyn received strange messages—a letter with Amelia’s handwriting and a voicemail with her voice—she knew this was more than just a figment of her mind. These messages all repeated the same haunting words: *"Find me in the dreams, Mom. I need you."* Determined to rescue her daughter, Evelyn decided to try. She reached out to an expert in lucid dreaming, a man named Dr. Alistair, who had a reputation for guiding people into shared dream spaces—places where they could interact with the minds of the living and the lost. Dr. Alistair warned Evelyn that what she was about to embark upon was dangerous. The human mind was a labyrinth, and if she got trapped in her own dreams, there might be no way back. But Evelyn’s resolve was unshakable. With Dr. Alistair's help, she entered the dream world, guided by Amelia’s faint voice echoing in her subconscious. In her first dream, she found herself standing at the entrance of Amelia’s old bedroom, but the room was different. It was alive, pulsing with strange energy, shadows moving unnaturally. The air was thick, as if time itself had frozen inside. The door creaked open by itself, and Evelyn stepped into the room. The walls were covered in families pictures—but they were twisted, surreal. They seemed to change when she looked away, and the eyes of the figures followed her. The room was no ordinary bedroom anymore. It had transformed into an escape room—Amelia’s prison. Every object seemed like a clue, and Evelyn knew that she had to solve the puzzles in order to free her daughter. On the dresser, she found a locked box with a combination lock. Next to it, a note that read: *"Time runs di
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Emplacement

Parking Payant et Gratuit
Wifi
Garde-robe

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Le Rêve d'Amelia2 - 6 personnes